Inline Translation on Facebook Comments

by Vishal Mehta on January 27, 2012

Facebook comments on Wall or a Page has a nice little feature – of language translation if some comment is not in your set language. This inline translation translates into a good user experience. Check it out!

 

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Adapt To Something

by Vishal Mehta on January 27, 2012

SCAMPER technique challenges the probortunity with a set of directed questions. After Substitute and Combine, we look at Adapt.

The design process always brings in elements from existing objects around us. And it is for the better usually, as the user is not forced upon something that’s completely alien. So, adaptability is always present. SCAMPER allows you to think more concrete on what to adapt to, and how much.

Key questions:

  • What else is like it?
  • Is there something similar to it, but in a different context? (Example: Desktop)
  • Can I learn something from the past in case of similar idea?
  • Does this suggest any other ideas?
  • What could I copy, borrow or steal?
  • Can I put my concept in different context?
  • Can I put in ideas from outside my field?
  • What other process I can adapt to?
  • Whom could I emulate?

Drawing parallels and adapting your software design to something that’s real world, gives an instant connect with the intended user. Steve Jobs thought of a “desktop” as closest to a physical workstation/office that the user would be comfortable with. And decades later, the concept of Desktop remains with unanimous acceptance. Past few years, another concept that’s become very popular is the Dashboard. This also is a successful case of Adaptability. Car dashboards (a quick and completely functional interface of everything that needs to be controlled or read) as a concept has gone into the first screens of so many successful business/enterprise software products.

Files, folders, wallpapers, trash, mail, etc…there are so many successful, yet transparent adaptions in the software world from the real world, that we don’t even realize.

Do share any examples that fit the premise.

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iForgot

January 14, 2012

Apple displays brand consistency and high level of user experience even in tiny things as “forgot password” mechanism. The name of the password recovery page is iForgot!!

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Usability and Interaction Design By Lennart Hennigs

January 12, 2012

A nicely worked presentation by Lennart Hennigs on the subject of Usability and Interaction Design.

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Combine With Something

January 10, 2012

Combine. The second element of the SCAMPER. For any problem, “combining” concepts, bringing something together, a blend, an ensemble – leads to interesting solutions. Think about combining units, components, purposes, ideas, processes, appeals! It is all about building synergy and enhancing it, from various parts. Creative output often demands combining several unrelated items to create [...]

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Substitute Something

January 5, 2012

The first element of SCAMPER. Substitute. While tackling a problem, the substitution technique allows you to generate models by challenging to replace things. Specific to your problem at hand, you can think of substituting ‘people’, ‘process’, ‘material’, ‘time’, ‘place’, and/or anything that applies. By employing this technique, you will generate interesting and diverse thought process [...]

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SCAMPER – Introduction

January 4, 2012

ThinkerToys and few others mention SCAMPER as a process to come up with great designs. SCAMPER is a checklist of questions for you to generate effective ideas for design. The acronym means: S – Substitute (something) C – Combine (with something) A – Adapt (to something or something to) M – Modify (magnify or minimize) P [...]

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Talking To Yourself Again?

December 27, 2011

Etsy is an online buying/selling portal, which also allows you to do conversations with other members of the site. If by mistake (or on purpose) you send a message to self, check out their nice message!

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Persuasion Vs Manipulation

December 24, 2011

First published on Technorati. User behavior and hence user experience can be influenced by persuasion. PET design principles are very sophisticated and works wonders in driving home – the desired user experience. But it can be tricky – in that, adopting these principles carelessly might lead to the concept of manipulation. We certainly don’t want [...]

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When Marketing Marries Usability

December 23, 2011

Both Marketing and Usability cater to the emotional intelligence of the target consumers. Leaving traditional marketing aside for this article, let me discuss the Internet Marketing and how Usability needs to play an inseparable role for successful connect. The cartoon marketer way is surely not the best way to connect with the audience. Assuming that [...]

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